'Classic Game Postmortem: Gauntlet'

01:00:04 Feb 28, 2021
'In this 2012 GDC session, Gauntlet creator Ed Logg, who also designed ground-breaking titles like Centipede and Asteroids, shares his thoughts on creating the game that popularized the phrase \"Wizard needs food badly\", and paved the way for the class-dependent multiplayer experiences that are a cornerstone for many popular titles today.  Register for GDC: http://ubm.io/2gk5KTU  Join the GDC mailing list: http://www.gdconf.com/subscribe  Follow GDC on Twitter: https://twitter.com/Official_GDC   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day.  Subscribe to the channel to stay on top of regular updates, and check out GDC Vault  for thousands of more in-depth talks from our archives.' 

Tags: HD , Design , gaming , game , talk , games , development , panel , gdc

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